2010 FIFA World Cup South Africa Review
Like the little plastic cats with the waving paw sold on the streets of Japan, novelty items come in many shapes and forms. Some items are more useful than others, while only a handful of them actually make it through customs in one piece.
2010 FIFA World Cup South Africa is one of those cats, staring at you with a gleam in its eyes and an ever-inviting smile, the little paw beckoning you to take him home. But once there, he will be ogled at and played with only until something better comes along.
Don’t get me wrong… this cat is made from the finest porcelain, but on the surface, the paint is starting to show signs of deterioration. It will be easy to touch up the paint, but sometimes it’s better to buy a new cat altogether.
Following on the great success of FIFA 10, the next installment in the FIFA brand is somewhat of a clone, with a few twists. Instead of playing at club level and working their way up towards the Starting XI and eventually captain, players will now start as a reserve player for their chosen country and work their way up towards the Starting XI and eventually captain.
Similar to the Be A Pro mode from FIFA 10, which is the main attraction of the game, the Captain Your Country (CYC) mode is slightly flawed in a couple of ways. As mentioned, the whole idea is to become captain of your country, and then lead your side to victory in the World Cup final.
While playing as Germany (on amateur difficulty), I was made captain for a couple of matches, both in the qualification rounds and during the tournament, which I found a bit strange. Isn’t the goal to be made captain for the final match?
My statistics for both the qualification rounds and during the tournament were constantly significantly higher than my fellow countrymen, scoring 115 goals in about 28 matches. During the World Cup, I scored 35 goals which earned me the Adidas Golden Boot and Adidas Golden Ball at the end of the world-class tournament. Yet my CYC ranking stayed at third, resulting in some other random player lifting the trophy, as he came on as a substitute for the actual captain.
For that exact reason, I won’t be playing Captain Your Country again. For the players who don’t want to sit through all the qualification matches, which take you back to mid 2008, the game unsurprisingly features a direct 2010 World Cup mode.
Selecting a team to play with has been given a welcome graphical boost, as choosing a team from a boring menu has been done away with. Instead, players get a view of earth, with 199 nations filled in for selection. By rotating the globe, players just need to highlight a country to see their statistics, view their players and listen to the national anthem.
After selecting the country you wish to lead, players will be shown in which group they will be playing, as well as their opponents. The groupings, stadiums and match times are identical to their real-life counterparts, unlike CYC where random nations like Haiti managed to make it into the tournament.
From there, players will start with the group games and control every member of their team to make it through to the next round. After playing CYC, it’s a bit disorientating to control all the players, but it will soon become second nature.
The controls are virtually identical to FIFA 10, but a number of options are made available in terms of controller settings. Scoring a goal, on the other hand, isn’t as easy as it looks. The game incorporates a more accurate kicking system, and playing on the Legendary difficulty will more often than not result in a game ending in a 0-0 draw.
Dribbling, passing and crossing have been made a bit easier, but that also depends on which difficulty setting and player assists have been activated. One great thing about scoring a goal, besides for the personal satisfaction, are the huge amount of celebrations that the player can activate. From punching the air with a fist, doing a cart wheel or posing for a photo, with the right combination of buttons players can even do a couple of backflips or a short African dance. Without a doubt, the funniest one is when a scorer breaks out into a moonwalk or pretends to be a machine gun by pointing his fingers and shaking his head.
Another aspect in which the game has vastly improved on is the graphic detail and the general feel of the title. In FIFA 10, the nation’s pride walked onto the field, shook hands and started the match. In this iteration, the players still walk onto the field, but the pre-match hoo-ha is bit more ceremonial.
Before the start, players line up as the national anthems are played, but for the sake of time management, only the anthem of the player-controlled team is heard. Upon conclusion, the fans will erupt is roaring chants and clapping hands, while the opposing team managers shake hands. The inclusion of the team managers is a new aspect to the franchise, and it lends a bit more credibility to the title. Shots of a group of highly-detailed fans are also a welcome sight, as the cardboard cut-out spectators took away some of the magic.
The stadiums have also been reproduced according to their real-life counterparts, with the smallest of details all in place. It’s a pity that the Hillbrow tower can’t be seen in the background when playing at Ellis Park, but it by no means make the title less credible.
During the in-game commentary, one of the commentators said that Durban makes for the prefect venue, with sunny weather and the ocean in the background. Talk like that makes a player feel excited about the upcoming tournament, but the in-game commentary does become a bit stale and rehearsed after a while.
Other than the CYC and World Cup modes, the title also makes a Coca Cola Story of The Finals mode available. The whole idea behind the mode is that players can relive some of the most exciting and nerve-racking moments during the qualification rounds.
Electronic Arts have also promised to release more Story of The Finals matches as the actual tournament gets underway, which will allow players to virtually change the outcome of controversial games.
2010 FIFA World Cup South Africa is an excellent game to play, but ultimately it serves only as a novelty. The graphics have seen a significant boost, the control system stayed easy enough and it has South Africa in the title, but the excitement and jubilation will be short-lived once a niggle or two creep into the system.
The game is excellent in its own right and a lot of things have been improved on, but it’s just enough of a memento to keep players busy until FIFA 11. And when the actual tournament starts, few gamers will return to their consoles to replicate a virtual World Cup.
What would make an exciting FIFA game, on the other hand, is if Electronic Arts somehow combine FIFA 10 and 2010 FIFA World Cup South Africa. Players will start at club level, play for a position in the national squad and then eventually aim to be included in the World Cup team, with the possibly to become captain.
At A Glance:
Although a lot has been improved on, it ultimately only serves as a memento.
Developer: Electronic Arts
Publisher: Electronic Arts
Distributor: EA Africa
Platform:
Xbox360
PS3
Wii
PSP
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